(Though with the Hearth and Shrine we’re still locked.) It’s also good that we’re no longer locked to one banner bonus. It’s a good thing that we can finally unlock every recipe. (Yes, yes, I’m a difficult person to satisfy, I know.) I have mixed feelings about this re-embark thing. *Which is another major inefficiency: I have to open the list and manually click all of my idle military hearthlings to get them to haul things, and then do it again if there’s an enemy around patrolling is nice, but it would be really good to have a “peaceful” setting for military groups so that in addition to move/attack/patrol/defend, you could tell the group to just help out the town while there aren’t any threats. Speaking of how long it takes to load the hearthling list: I assume that’s because when you have a lot of them and their task manager is chugging along, it takes a while to query that task manager to inform the user what they’re currently doing? Because everything else in that view should be extremely static, and the vast majority of the time I want to open the list, I don’t care about what everyone is currently doing: I want to either select a single hearthling and see what they’re doing, what their profession level is, change their profession, etc., or I want to toggle a bunch of military hearthlings’ “Job” settings*. It would be nice if crafters, their crafting menus, and workshops were all more cohesively linked, such that you could easily select or move between all the related entities/UIs for a given craft, not just the limited, directional jumping from selected crafter to crafting menu. ![]() ![]() The hearthling list takes a few seconds to load, plus I have to scroll through (or sort, either way it’s another few seconds) to find them. Frequently when I have 15+ hearthlings in my town, I need to track down a crafter to check how their crafting level is progressing or see why it’s taking so long to craft something. There’s also a shortcut to open the crafting menu from the hearthling being selected, but not vice versa. Question: Does it start your new Hearthling requirement from the same point from 5 as it did with 7? Once the new adventurers have departed, you will be able to select them when starting a new town, from the same screen where you select your initial characters.Īdditionally, as part of this change, we have reduced the number of hearthlings you start with to 5, as 7 makes it hard to treat and remember your people as individuals, rather than as a group of units to do your bidding. The hearthlings departing your town can also take up to 10 items with them, including bags of gold or a shred of the current town’s banner, which will carry its town bonus over with you. About a week after you finish the town progression quest line, you will get the option of selecting up to 3 of your hearthlings to leave the town and found a new settlement elsewhere. The main feature in this unstable release is the new Re-embarkation system. Why embark once when you can do it twice?
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